Oracle Performance Firefighting
by Craig Shallahamer

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The text below is an except from the book, Oracle Performance Firefighting, written by Craig Shallahamer of OraPub, Inc. Figures and tables are not included on this page, only their reference.
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©2009, 2010 by Craig Shallahamer. This is copyrighted material.
Please—Out of respect for those involved in the creation of the book and also for their familes, we ask you to respect the copyright both in intent and deed. Thank you.

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<p>The concept is that every time a buffer header gets touched, its touch count is incremented. In reality, this is not true. Consider the situation shown in Figure 6-19. The long horizontal axis represents time, and the tick marks occur every 3 seconds. The arrows are when the buffer header is touched. p><p>Figure 6-19. By default, a buffer header's touch count can be incremented only once every 3 seconds. This helps ensure a buffer deemed popular is active more than just a few seconds. p><p>When a buffer is inserted into the buffer cache, its touch count is set to zero. However, if the buffer is repeatedly touched within a short period of time, there is a good chance the touch will not count. In Figure 6-19, the time period labeled A will result in the touch count being incremented only once, as is the case for all the periods diagrammed. Without the 3-second rule, the buffer header's touch count would be increased by 14; with the 3-second rule, the touch count will be increased by only 5. This ensures that for a buffer to be deemed popular, it can't just be popular for a few seconds. It must continue to be popular to generate a large touch count. p>
©2009, 2010 by Craig Shallahamer. This is copyrighted material.
Please—Out of respect for those involved in the creation of the book and also for their familes, we ask you to respect the copyright both in intent and deed. Thank you.


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